Thursday, January 31, 2019

January 2019 = VR

Holy moley Angelina Jolie in a kimono no obi! I recently finished up Horizon: Zero Dawn, which required me to sprint through a ~5 hour main quest line on Ultra Hard New Game +. It was nice to get the story all at once instead of spacing it out over dozens of machine-hunting and sidequests.

Finishing a AAA title always gives me satisfaction and the most first world problem dilemma: what do I play next? This usually results in a week of avid tv or movie streaming while I mull over what game I'm going to complete next. This time while I do that, I get to spend time with my latest acquisition: PS VR. This system is better than I could have imagined. 
I'm gonna getcha!
Virtual Reality is one of those things where doing something mundane like throwing a tennis ball between your hands provides much more entertainment than the real thing. I usually think about the physics and programming involved to do these everyday things realistically and it sends my mind spinning. Growing up, we saw wireframes and random geometric objects that were usually supposed to convey hacking in 3d or a war simulator. Most recently, in Black Panther, that Vibranium-sand that opened the movie with a legend that turned out to be a real Wakandan invention. Err, I guess that was AR (augmented reality), but it was an interactive digital model, so nyah. Anyway, the real VR product is loads better. It's really hard to convey in words and 2d pictures the thrill of solving puzzles by physically moving your body to get a better vantage point, or dodging attacks or even tilting virtual objects and moving your face closer to see details. The gameplay doesn't need to be complex to be enjoyable in VR if you're like me and are wowed by the tech itself.

CoD: Jackal Assault doesn't even let you
do pilot controls...F MINUS
There are at least 200 PS VR titles of varying quality. I don't do horror, so that cuts out half of the selection, and that leaves puzzle games with almost no art direction. Low polygon count and tech specs don't necessarily mean the game has to look ugly; an art director coordinates that stuff. Then there are the must have VR titles: Astrobot: Rescue Mission, The Playroom and Beat Saber.

The Playroom VR is free to download and comes with a set of multiplayer games and even has a trophy list! In one of the titles, the VR headset player is a monster who is stomping through town (the player headbuts obstacles) while up to 4 controller players run for their lives across the city. The tables turn when they get to a platform and huck items at the monster's face. In another title, the VR player is supposed to aim their flashlight on ghosts to scare them away while whoever's looking at the TV can describe where the ghosts are. And that's another thing: all of the titles I've played have a TV display at the same time the VR person is in the headset, which enables multiplayer and gives observers more to watch than a fool with a glowing face.

Then we get to Astrobot: Rescue Mission, which sets the standard for VR. JapanStudio has created a family-friendly cute Mario alternative. This game plays like any of the 3d Mario games, except with VR enhancements like perspective puzzles and hidden items that will have to constantly looking around. The graphics are solid, the colors are bright, the music is good, and the game is stable. I haven't seen any glitches and the game is incredibly user-friendly. This game has really, REALLY cool boss fights and my wife and I are trying to space out our sessions so that we can savor the experience.


I bought this rig after playing Beat Saber, which is the other killer app for PSVR. In the headset, you are dodging walls and slicing boxes with dual light sabers to cool electronic beats. Anyone watching you will see that you're dancing, and it's quite amazing to see two genres that emerge from the same actions, depending on perspective. It's like a horror movie that's a comedy if narrated from a different character's perspective.


Other than VR, I wrapped up a few smaller developer title and started playing a game that's been missing for 10 years: Onrush. Onrush is the new Burnout. This is a car game that forgoes racing and instead encourages you to destroy other drivers to win. OnRush captures the sense of speed really well, and there is no racing in it: instead, there are objectives like hitting targets to prolong a countdown, keep speed inside a zone while fending off attackers, or knocking opponents into traffic and other wholesome ideas. Onrush was one of the free PS+ games in December 2018, and is fun as hell!



Thursday, January 17, 2019

Winter break Pt 2 ft superhero movies

Avengers promo? They have promos all the time.
The listed regular price of $22.99 never happens.
So, I got a Sinemia membership, which is one of those subscriptions where you can see x movies for x dollars per year. You go to Fandango and check your theater for seats, sign into the Sinemia app and manually enter the movie showtime, upon which a credit card number is generated, which you go back and enter on Fandango to get your tickets. At this point, you are charged about $3 and Sinemia pays for the rest. When you show your confirmation email to get in at the theater, you also sign into the movie through the Sinemia app. It's a bit convoluted, but even with the not-really-hidden surcharges, you're shelling out ~$6 for a primetime showing. Not a bad deal with some patience and reading.


Anyway, my first experience got me into a showing of Spiderman: Into the Spiderverse, which was a great way to round out Black 2018. Like (my previous review of) Dragon Quest XI, the movie was a living, breathing comic book. After coming off JRPG stories of insisting that darkness is bad and light is good without really explaining why, Spiderman deals with sympathetic villains and twisted 'good guys,' and my brain was almost stuck in the mire of Japanese character writing. This movie hits quick and good, and knows its place in its own world as well as the real world. It does a recap of Spiderman's existence, and kind of eye rolls its way through a 1-minute backstory. Isn't this like the 5th retelling of Spiderman in the last 15 years? 2 of the 5 lyrics in the 90s cartoon tell you all you need to know about Peter Parker: 'radioactive Spider-man.' Anyhow, I don't want to spoil the movie, but one thing I appreciated was that while 15 year old Miles Morales had awkward moments, that wasn't the entirety of his character. It's nice to acknowledge that teenagers are complex human beings, too.

Dolph Lundgren as an advisor? Sure.
The next night, I saw Awkwardman, which had all the teenage awkwardness and bland morality to be expected of a movie with a high budget. King. Kill king. Get power. Power good. Jokes. The score reminded me of Man of Steel in the sense that the one-song soundtrack was great...but it felt like one continuous song. It manifests itself when whoever is Black Manta decides to be Black Manta, which I thought would be his theme. (Dude! Sick!) And then, you hear the three-note theme when he's preparing to do something sinister. (G'hee! Awesome!) And then he disappears for an hour of the long-ass film to some inter-kingdom squabble, and you hear the theme again. At that point, it's just a rogue theme that plays whenever the hell it feels like it. Rupert Gregson-Williams, who previously kicked our asses with the Wonder Woman soundtrack, just wasn't utilized here. I know that the effects will look great in 4k, but at my showing, the actors' heads floated on bodies that weren't theirs, and there were loads of awkward effects like putting the trident up to his face. What the fuck? Point it at someone, it's a weapon! Lastly, the giant sea creature that gave that awkward-ass roar when Arthur...ehh...wins at the end and makes a generic-ass speech. I laughed a lot during Aquaman, and definitely enjoyed the experience. I'll be watching it again, but it was awkward as I've ever seen!

Liam Neeson approves!
In gaming news, I started Horizon Zero Dawn, and boy am I glad I waited. In spring in 2017, I had reached a divergence of this game, Far Cry Primal and Zelda: Breath of the Wild. I was pretty sure they'd be similar experiences, and ultimately chose to be disappointed by BotW and pleasantly surprised by FC Primal. Horizon Zero Dawn is pretty much Far Cry: Primal, though, and that's not a bad thing. The hunting and gathering are pretty minimalized and you spend more time fighting the dino-machines and conversing than preparing for your journey. Crafting is pretty quick and you can bypass it with money, but that requires more stopping to fight on the way to your mission destination. I paused through the main story and have been doing side quests and stuff and got back to the main story after a week or so of other stuff. Just when I was about to make fun of the story for having a really predictable twist, the scenes start to elaborate and this is where it's really shining. The world was destroyed by human greed and overambition, sure. The plan to save humanity is where the writing in HZD establishes itself and I'd encourage everyone to play it.

Other than that, I have been really thoughtless about frugal gaming. While HZD was only $10, I had an instant love affair with PS VR and splurged on a used bundle. Going forward, I'm going to challenge myself to go as long as I can without spending money on games this year. Foot, prepare to meet Mouth at a later date!

Tuesday, January 1, 2019

Thanksgaming + Winter controller break

Final Fantasy Type-0 HD was on sale for $10, and I have almost no experience with fringe FF games. It's definitely a relic of its time, with cutscenes upon cutscenes of emotionless dolls that pepper little bits of action. The game was originally a PSP title and is structured for short play sessions. I might be used to new games that tell you everything about where to go and what to do, but I keep getting lost in the middle of missions because I have a short attention span, and this game is just not sucking me in. There's a main cast of 13 characters, all named after poker cards, and you can swap them in and out in groups of three. I might eventually develop a taste for this, but there are more pressing games to complete.

My wife has been plugging away at the Kingdom Hearts: The Story So Far, which is a 9-game anthology. She's beaten two of nine so far: Kingdom Hearts and Chain of Memories, which has shuffled cards into the action RPG mechanics. Weird. She's now onto KH 2. This one has lots of Disney IP including Tron, Pirates of the Caribbean, and 1950's Mickey Mouse Land (or whatever you call it) . The characters have more variety to the sounds they make during combat, so hearing Wifey play while I do other things is a lot less annoying.

I have slowed down a bit on my favorite smaller-developer game of the year: Dead Cells. I'm not sure yet if the hardest trophy is the no-hit boss trophies, or beating the game on the hardest difficulty. I'm trying to do as many as I can because the game is about to have an overhaul patch that will make profound changes to gameplay. UPDATE: you can quit out in the middle of boss fights and the game will save, so I cheesed 3 of the 4 no-hit boss kills. I can definitely say that the harder difficulties are the harder trophies.

Dead Cells also came to the Switch, along with no other original titles. I think I'm mostly underwhelmed by the Switch because I have the Wii U and PS4. I think someone who missed out on the last 5 years of games has every reason in the world to get one. Me? Call me when Metroid Prime 4 rears it's gorgeous blonde head. No, really. I emailed a distress beacon to Samus Aran. One of my coworkers brought her Switch and Smash Bros Ultimate to the holiday party, and it was off the chain, so there's that!

Moving on, I started Gravity Rush 2, which has quite an amazing color palette. I don't know what to call it, but it uses magenta as its reference point and it's gorgeous. The game's maps used to feature several connected cities that you could fly/fall through, and in this sequel, they've added another axis. The result is that cities are now in different levels of the atmosphere, and it makes exploration vertical and horizontal.

Yall couldna added a brotha in this?
December was pretty much the month of Dragon Quest XI, which is the epitome of a JRPG. Silent protagonist to save the world plot, eventually ending up at a boss in space that takes up more than the whole screen? Check. Overcoming battles via brute force grinding? Darkness as the protagonist without explaining what's so bad about darkness? No black characters? Triple check.

JRPG/anime tropes aside, the game delivered on everything I wanted with one exception: the music is sub par. Instead of recorded orchestra with a proper punch and full range, you're treated to some corny synthesized trumpets and boring percussion that all has a childish feel to it, and it's all super repetitive over this 100-hour journey. Most games have the decency to have a few regular battle themes, a sub-boss theme and a boss theme, at the very least. This game has that count, but it's also almost three times as long as your average, and the boss music is bad.

Even nuns gotta get loose in Lonalulu
There's some variety in the towns, which are each based on a real-world culture. The beachtown, Lonalulu, has a kahuna and NPCs greet you with mahalo. Hotto, at the foot of Mt Huji, has citizens that all speak in haiku. Citizens of Gondolia all speak broken English that is peppered with ma bella, ciao and bene. Also, characters drink and are drunk, including nuns, and there are some side stories of loss and grief that are well done.

Visually, DQ XI is playing in a living, breathing anime world designed and colored by Akira Toriyama. It is absolutely gorgeous, and both this and Dragon Ball Fighterz are two strong entries for best art direction of 2018, both from the same original artist. Toriyama likes to put characters' eyes close together, and I'm not sure what the intended effect is, but it's hard to take the game's more mature plots seriously. All the men look like their names are Cody, and I'm sorry but a cross-eyed dragon isn't scary. The women in this game, however, are all ridiculously hot. Like, problematically gorgeous. There's something in the water in the world of Erdrea. There's a subquest to 'get puff-puff' in every town from a beautiful woman, and one of your characters gets multiple suits of questionably-effective bikini-style armor. I think the cherry on top was that to get the game's true ending, you beat a dungeon and are granted a choice of boons, one of which is to marry your best friend. Like...a genie has to make that happen?

Krystalinda, cast your spell on me!
To its credit, DQ XI doesn't waste your time with clumsy romance, and there are at least as many...dudesels...as there are damsels in distress. Also, the two top damage dealers in your party are women, so there's that.




Saturday, November 17, 2018

Games Since October


One of the free November games is called Burly Men At Sea, which features a branching story with 4 major choices that can be be completed in about 20 minutes per cycle. There isn't really much to do besides read how the story changes. I'm guessing it's based on Nordic folktales, but the presentation is minimal, unique and overall pleasant. Even the audio effects are some dude making sounds into the mic. 3-hour Platinum GET!

While we're outside my usual genres, I got my hands on an old favorite: Lumines Remastered. In this game you match tiles to the rhythm of a flow of levels. Each level has its own music and rhythm of the sweep that clears your blocks. It's visually and aurally amazing, and one of those games where the music will put you in a trance and muscle memory and quick reactions will keep your sessions longer than you might have planned.


Picture Mode was fun!
Next up was a rental of my second favorite Uncharted after the second game: The Lost Legacy. This episode features Chloe Frazer and Nadine Ross, one treasure hunter and mercenary who kick ass and take names. The game has your signature Uncharted stuff: gorgeous scenery, lifelike characters, ridiculous climbing physics, and some anthropology and history along the way. You meet Chloe in the second Uncharted game, a good bad good thief who works her charms on Nathan Drake, and this game flushes her character out as a physically capable badass. You get to find out that she's mixed Indian and English, and that ends up playing into the storyline, as the antagonist makes a point about the prized artifact being for 'pure' bloods only. This of course blows up in his face cause racism sucks, but Chloe wasn't gonna let him get away with that shit anyway!

Nadine is from Uncharted 4, where she beats the snot out of Nate in a few fistfights before Sully buddies everyone up. The path to platinum is a little more than half as long as a usual Uncharted game, but I thought that was a good thing. As the 5th game in the series, I was ready for something short but sweet, since they're not about to drastically change the gameplay.

Also, shoutout to Naughty Dog (developer) for the accessibility options in this game. I'm a fan of turning button presses to hold for the quick-time events.




 Last but not least is a game that was gnawing at me for the last few weeks since I'd returned the rental: Dead Cells. The longing got the best of me and I ended up buying it. It's one of those games with procedurally-generated levels and progress is made by unlocking access to certain items spawning and certain permanent abilities unlocking each run. One life can last a few minutes, or if you git gud, one life can take you through to the end boss in about an hour. But you will die. So. Much. The gameplay is fast-paced, and you can strategize your approach: throughout the levels you find scrolls that upgrade 1 of 3 stats that affect: melee damage, ranged damage, or defense. The level of each stat makes that weapon do more damage, and you get a % of health with each scroll found, but the enemies also get more difficult. There are a few no-damage trophies as well as beating this game on the hardest difficulty, which would make this game probably a 9 or 10/10 for difficulty, but it's so fun to try.


Also, until Thanksgiving is a quietly huge sale on most of Square Enix's titles from the last 5 years on the Platstation Store. If you like RPGs, head over and get you some! The sale is for everyone, not just PS+ members.

Friday, November 9, 2018

Spend less green, BE more green!


If you're outside of Washington State, you might not know that we had a carbon fee initiative that failed to pass on Election Day 2018. Regardless of how you vote(d), I think being environmentally friendly is something most people can get behind. This is where some frugality practices can help you minimize your carbon footprint. I'm going to limit these suggestions to my own habits that I currently practice.

(By Kevin Schoenmakers) This lady figured it out!
Let's start with a seasonal favorite: hot beverages. They double as hand warmers! If you've been here before, you'll know what's coming. Make. That. Shit. Yourself! Hot beverages are super easy to make. They're tastier than cold beverages by default because they're not dulling your tongue! Milk, some kind of sweetener (honey, sugar, maple syrup), and a flavoring (cinnamon, cocoa, coffee, vanilla). I get the hand warmer part, but folks are going to that place with the green mermaid/Statue-of-Liberty-ripoff and spending $4 a pop! You can raid your pantry for the makings of a hot beverage. For $.50 a cup, you can drink some of the finest coffee available to the middle class if you make it yourself. I alternate between LaVazza (more like $0.20 a cup) and Kirkland Signature (which is Starbucks, minus the label. $0.11 per cup).

A trip to the cafe or McDonalds means you've commissioned TWO people to do the work of one, albeit amazingly efficiently. However that wad of napkins and fistful of sauce packets you throw away every spring is just plain irresponsible. Sit-down restaurant? The host, the waiter, the cook and the busser. I completely understand the convenience of having an expert prepare your food, but another way to shrink your carbon footprint is to cook for yourself. Or invest in some great pre-assembled entrees. Either way, you're going to create less waste, spend less green and likely eat healthier.

No recipe needed. Seriously.
In addition to cooking for yourself, eat oats and vegetables! Actually, for the last month, I've added 3 cans of different beans, some dry lentils and sausages into a crockpot. For about $4 of ingredients, I get lunch for 4 days. A friend of mine who has a high-paying job as a software engineer still lives frugally. Once a month he buys two big ass bags of rice and lentils that works out to something ridiculous like $0.10 per meal, except on those decadent days where he adds an egg, skyrocketing the cost to $0.40 per meal. Washington Post gives a chart on just how much of a reduction of greenhouse gases you make if you choose veggies over beef! Of course, frugal people like ourselves opt for chicken, pork and tofu anyway.

It hurts to dryyyyy...
I am one of those weirdos who uses his dishwasher as a drying rack and hand washes everything. Green. I also air-dry my laundry. In addition to living in Asia where that's till normal, a 25-year-old me once saw a friend's gorgeous blue dress that I thought was brand new. Turns out she'd had it for 10 years and just doesn't use a dryer. The only drawback of hang drying is crusty towels that don't get fluffed by the dryer. There are also weeks where it's just too damn cold and humid so I concede to the machine.

Public transportation. Use it. Be green. Airport run? Take the light rail. Read a borrowed book from the library or read this blog on your phone instead of being accident-fodder!

One of the stats is that skipping beef once a week is equivalent to switching 12 incandescent light bulbs to LED, which is the first thing I did when I moved in August. If you live in Washington State, LED bulbs are subsidized and you can get ~20 bright-as-day bulbs for $15 at your hardware stores (significantly cheaper than buying online, where the store likely can't pass along the discount.)

Recycling is pretty obvious, and buying secondhand accomplishes a few things: it generally avoids wasteful packaging, it proves the item itself is durable enough to survive the first owner, and you aren't economically supporting the manufacturer (if you have ethical issues with them.) Full disclosure: I struggle with this because as much as I love to save money, my favorite game developers miss out on my cash when I buy their games used.

Just because the law doesn't (yet) push you to be green doesn't mean you can't be green yourselves! All of these require more time than simply paying for the various services that most others use everyday. One thing that shocks me is how much time I spend washing dishes for just me and my wife. We clear the sink after every meal and still spend a good 20 minutes on weekend days cleaning dishes. Air drying laundry means your skivvies won't be ready for up to 2 days. Making your own coffee robs you of 2 precious minutes, but the way I see it, you can do these things yourself, or you could earn the income to pay someone else to do it: you're investing time and energy regardless.


Friday, October 19, 2018

October opus: Sonic Mania Plus...


Sonic the Hedgehog is 28 years old this year but has lived more than half his life in shitty games. Our blue friend had a home in 5 great speedy platform games in the early 90s. Then, some bigger changes in technology and some really terrible direction lead SEGA to produce poop for the next 20-odd years. Nintendo has always taken new tech in stride and implemented it in the titles quite well. Think of each system's new Mario or Zelda game and how well it uses its console's gimmick: Mario's movement in Super Mario 64, Z-targeting in Ocarina of Time, Link's Master Sword moving 1:1 in Skyward Sword via the Wiimote Accelerometer, and more recently, using the Wii U's touchpad to sketch blocks in New Super Mario Bros - nTh iteration.

And still better with the 2d D-pad.
Sonic...hasn't received the same treatment. The SEGA Saturn title used an isometric view and analog controller for Sonic 3d Blast to go with the new CD-quality audio. The music worked; the rest was awkward. Then while Mario was messing around on Sunshine Island (Gamecube), SEGA decided Sonic needed vocals and we were treated to unskippable, poorly-acted, awkwardly paced and stupidly long cutscenes in a game with only a good first level. This trend of underwhelming Sonic games with only good first levels repeated for years. But even with the music, there's been a prominence of guitar-heavy rock music with lyrics in most of the titles since Sonic Adventure that were hit and miss.

THEN, a few years ago, a fan updated/remade a few Genesis-era Sonic games. This all culminated into Sonic Mania, a return to roots with a blend of the only 5 Sonic games that matter: Sonic 1-3, & Knuckles, and Sonic CD. Sonic Mania blends these so thoroughly into a great shiny package and hits on almost everything great about the series. For example, two desert levels Oil Ocean (S2) and Sandopolis (S3) have been conceptually blended. In the original Sandopolis, you were inside of a pyramid that consistently got darker until you activated light switches throughout the level. In Sonic Mania, you're running through an oil extraction site that gets hazy until you activate fans to blog away the smog. The blends manifest themselves in the music, aesthetics and functions like the haze mechanic I mentioned. There are so many stages that Eggman Dr. Robotnik has gone the way of Bowser and recruited the Hard-boiled Heavies to harangue the heroes in different boss forms.

The devs balanced speed and running really really well. The levels are loaded with springs and sequences that don't screw up momentum with obstacles. There are even those parts in the game where you're running so fast that Sonic almost moves out of the frame, and they're used sparingly enough for you to really appreciate them. Past titles have suffered from poor camera controls, camera tracking, or the simple fact that touching the controls during the speed sequences could kill Sonic. A lot of the titles may have only had one of these sins, but Sonic Mania doesn't commit any.

Sonic Mania is the most fun I've had in a while. The game is gorgeously colorful, the remixed soundtrack is amazing, and I'm considering buying it for the appeal of a playable soundtrack. Have any of you played a game again for its soundtrack?

Hang on, Geddy! Ohh wait-shoot em!
I actually started the month with a title called Owlboy, which is heavily inspired by Kid Icarus from the original NES. The game has a neat aesthetic and in true sci-fi nature takes its world of sentient owls, stick bugs, penguins and spiders as established; there's no irony there. The story has to deal with capture and pirates and stuff...and I was just playing the game to experience vertical platforming. I really liked the music and artwork. Even towards the end of my 14-hour journey to the platinum, I forgot controls occasionally since they were just a bit awkward.

Ohh my! Yes, yes. Quite riveting!
After Owlboy, I was waiting for Sonic Mania to arrive in the mail and discovered just how awesome one of the previous free PS+ games was. The game is called Foul Play, and the title card is a theatre curtain. I figured it would be some murder mystery or otherwise dialogue-heavy slow-paced game. It turns out that this is a beat-em-up game where you play actors in a series of Vaudeville plays, beating the snot out of baddies for the audience's enjoyment. Get combos, dodge, pop the fist-fodder into the air, whack, sock, evade and chuck enemies into stage objects to applause and a great soundtrack. One fact is that October has seen three fast and fun titles with great music and unique aesthetics.

Friday, October 12, 2018

Katamari Forever: a profile


I am one of those people that uses the word perfect subjectively. I think something is perfect if it does what it's intended to do and nails all the details along the way. I abhor smoking but can tell you cigarettes are a perfect product. The addictive factor has been refined through decades of testing despite the obvious signs of damage to health. Cigarettes are so good that skipping 5-10 minutes of work every hour or two is socially acceptable, as long as you're harming your health. Try that shit with a 5-10 minute break to read a book or blend some smoothies in the break room and report back to me. Anyhoo, cigarettes are a perfect product to me, and the Katamari Damacy series is also perfect.

This guy is hilarious, annoying, the most important entity
in the Katamari universe...and that bulge is amazing!
If you haven't heard of Katamari Damacy [~Clump Soul], the story goes that your father, The King of Cosmos, [got drunk one night and] accidentally destroyed the planets, and it's your job to roll up enough items to form new ones. This story is told through surreal 10-second animations which were just as random in original Japanese. Also, to reach back to the title, it doesn't make sense in Japanese either, and the creator said it randomly popped into his head. This is a relief to me, as there are some really stupid anime titles that had to have been conceived similarly. Bubblegum Crisis and Cowboy Bebop come to mind, but I digress. Anyway, the bizarre opening sets the tone for the whole experience.

The game has a bright, cartoony palette and features everyday objects that the Prince of the Cosmos collects into a ball as he rolls through living rooms, backyards, train stations, and eventually the Solar System. This can be explained with a picture. What can't be explained is how the game sounds.


Each game features a peppy, poppy and eclectic soundtrack that stands well on its own. The music is good and the composer knows it. The PS3 title that I'm currently playing, Katamari Forever, is a blend of the first and second title, with a story to link all the chaos. The entire soundtrack is a remix of these two games as well. From the Katamari Wiki: "Miyake employed the help of over 20 other Japanese artists and remixers to help the soundtrack, which was designed to act as part of a "musical trilogy" with the soundtrack to Katamari Damacy and We Love Katamari. This was accomplished by choosing tracks from those games that were either fan or staff favorites and having them remixed by both Japanese and non-Japanese artists, though Miyake notes that the majority of the artists were Japanese as he did not know many non-Japanese musicians, the same problem that kept non-Japanese artists out of the first two soundtracks of the "trilogy".

I'd argue the most popular song of the series is not the main theme, but Lonely Rolling Star. The first gets its own version in each game, and the second gets a dubstep remix in the PSP title. One of my favorite tracks from the first game, Cherry Blossom Color Season, is a very poignant track about a summer memory with school kids doing vocals while a boy takes the lead. In Katamari Forever, it's done by a peppy 80s soft rock female vocalist. Both versions nail the sense of nostalgia, even without knowing what the lyrics mean. The remix that most blew me away in the same game was the second game's J-POPpiest song Everlasting Love being both mashed up with You Are Smart and translated to English (Everlasting Love + You).

For sound effects, objects are picked up with a plop or plunk that gets deeper with larger things. You start out picking up thumbtacks and batteries and once you get to animals and people, they let out screams and other strange noises.

The aesthetic, sounds and music combine to create an amazing experience, and the controls fit perfectly. Your rolling is controlled by both thumbsticks and little vibrations tell you when you pick stuff up. Although titles in the series are on other platforms, the controls make the most sense on the Dualshock controllers, as the sticks are side by side. The latest titles are on Android and iOS which makes me wonder what they did to the controls. There's a remake of the first Katamari Damacy coming to the Switch at the end of the year, which fits the theme of the Switch being a GREATEST PORTS platform with almost no original titles. Either way, the Katamari Damacy series is highly recommended and you should give it a roll!

I am one of those people that uses the word  perfect subjectively. I think something is perfect if it does what it's intended to do ...