Saturday, November 17, 2018

Games Since October


One of the free November games is called Burly Men At Sea, which features a branching story with 4 major choices that can be be completed in about 20 minutes per cycle. There isn't really much to do besides read how the story changes. I'm guessing it's based on Nordic folktales, but the presentation is minimal, unique and overall pleasant. Even the audio effects are some dude making sounds into the mic. 3-hour Platinum GET!

While we're outside my usual genres, I got my hands on an old favorite: Lumines Remastered. In this game you match tiles to the rhythm of a flow of levels. Each level has its own music and rhythm of the sweep that clears your blocks. It's visually and aurally amazing, and one of those games where the music will put you in a trance and muscle memory and quick reactions will keep your sessions longer than you might have planned.


Picture Mode was fun!
Next up was a rental of my second favorite Uncharted after the second game: The Lost Legacy. This episode features Chloe Frazer and Nadine Ross, one treasure hunter and mercenary who kick ass and take names. The game has your signature Uncharted stuff: gorgeous scenery, lifelike characters, ridiculous climbing physics, and some anthropology and history along the way. You meet Chloe in the second Uncharted game, a good bad good thief who works her charms on Nathan Drake, and this game flushes her character out as a physically capable badass. You get to find out that she's mixed Indian and English, and that ends up playing into the storyline, as the antagonist makes a point about the prized artifact being for 'pure' bloods only. This of course blows up in his face cause racism sucks, but Chloe wasn't gonna let him get away with that shit anyway!

Nadine is from Uncharted 4, where she beats the snot out of Nate in a few fistfights before Sully buddies everyone up. The path to platinum is a little more than half as long as a usual Uncharted game, but I thought that was a good thing. As the 5th game in the series, I was ready for something short but sweet, since they're not about to drastically change the gameplay.

Also, shoutout to Naughty Dog (developer) for the accessibility options in this game. I'm a fan of turning button presses to hold for the quick-time events.




 Last but not least is a game that was gnawing at me for the last few weeks since I'd returned the rental: Dead Cells. The longing got the best of me and I ended up buying it. It's one of those games with procedurally-generated levels and progress is made by unlocking access to certain items spawning and certain permanent abilities unlocking each run. One life can last a few minutes, or if you git gud, one life can take you through to the end boss in about an hour. But you will die. So. Much. The gameplay is fast-paced, and you can strategize your approach: throughout the levels you find scrolls that upgrade 1 of 3 stats that affect: melee damage, ranged damage, or defense. The level of each stat makes that weapon do more damage, and you get a % of health with each scroll found, but the enemies also get more difficult. There are a few no-damage trophies as well as beating this game on the hardest difficulty, which would make this game probably a 9 or 10/10 for difficulty, but it's so fun to try.


Also, until Thanksgiving is a quietly huge sale on most of Square Enix's titles from the last 5 years on the Platstation Store. If you like RPGs, head over and get you some! The sale is for everyone, not just PS+ members.

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I am one of those people that uses the word  perfect subjectively. I think something is perfect if it does what it's intended to do ...