|Loot and stats, bro|
|My ro-bro, BT-7274|
Continuing in the vein of sequels, I had an awesome week completing Titanfall 2, which has a trophy list that proves there are designers who want you to finish their game. Nothing is worse than 99% of trophies being reasonable, followed with a place-in-the-top-3-500-games-in-a-row-online trophies.The story's natural difficulty progression happens so that beating it on the hardest mode gives you a fighting chance: you don't get dropped into a firefight very often, and if you're pretty much always moving, it's not punishing. Plus the game makes use of the system's RAM in that when you die a hundred times, loading time is minimal.
Titanfall 2 fixed Titanfall's missing single-player campaign, having the story go out of its way to give you interesting levels to traverse as fast-moving pilot or blow-stuff-up mech. At one point of the game, you wander through a home manufacturing plant and are wall jumping and Parkour running up sideways bedrooms, upside-down fake-grass lawns, and dodging the factory machines that mercilessly press on. It's bizarre as hell, but quite fun.
The bulk of my time was spent with Final Fantasy XII: International Zodiac Job System, a mess of a title that came about because the devs wanted to distinguish from other upgrades of titles in the series. International means extra content and dual language options, and the new job system that allows you to assign your characters their own classes relates to zodiac signs. Originally, FFXII characters developed along pre-designed tracks.
|Fran's ass is still awesome.|
|Vaan is a red/black mage|
|This place's music is definitely my favorite|