Sunday, March 26, 2017

In March 2017

March: Zelda, Defense Grid 2, Ratchet and Clank, Overwatch, Far Cry: Primal, Super Stardust Ultra, Gems of War.

After some initial doubt about whether or not I could get Breath of the Wild, I finally nabbed it off Amazon a few days after release (for that sweet $48.)

However, I have sinned, readers. I played Zelda: Breath of the Wild for about 4 hours and put down the controller. However, let me redeem myself, cause this was just a case of bad timing.

I joined Gamefly this month, and they have a promotion for 2 games at once for 2 months for $20 total. My first rental was Far Cry: Primal: a sandbox game with hunting, stalking and crafting. Also recently released and on my list is Horizon: Zero Dawn, which has hunting and stalking. Zelda: Breath of the Wild also has a great deal of...hunting, stalking and crafting. So, I will hold off on journeying through Zelda until I put some space between other games that are so similar, to give Zelda the proper attention and respect. That said, let's get on with the latest game pursuits.

Far Cry: Primal was a super-enjoyable easy platinum that was just long enough. I'm not a big fan of sandbox games because they're usually too big. The nonlinear story was probably 5 hours, with plenty of distracting side missions and collectibles. Luckily, you only need to collect slightly more than half of all them, plus they give you XP to help you level. If any developers are reading this: do what Far Cry did and make your collectible items tied into the gameplay, and you get a permanent thumbs up from me: art galleries for finding 100 items are so anti-climactic.

Whatup, Sayla?
Also, the game is gorgeous. The terrain is very uneven, there are plenty of ways to get from A to B, but as large as the world is, there are very little obstructions: an unscalable cliff usually only takes 30 seconds to sprint around, which I feel encourages you to explore. Most other games would require a key, item or vehicle to let you access things like that. You can also slide down walls for most steep descents, which is another way to keep travel going smoothly. Finally, the game has almost no loading time, which is crazy considering how big the world is. It's hard to imagine that all sandbox games are this tightly constructed in that you don't need 200 hours to fully explore every nook and cranny to get dat platinum. Also, bonus: hot cavewomen.

Sweet, sweet graphics!
Next up is a rental I completed in 3 fun-filled days: Ratchet and Clank. These adventure platform games are always a win, with quality voice acting and funny scenes that aren't too intrusive to the gameplay. The levels have lots of enemies, explosions, and creative weapons that get stronger the more you use them. For example, instead of the freeze ray, the equivalent weapon pixellates enemies, turning them 2D. Instead of stopping, you throw a disco ball that pacifies enemies by making them dance, complete with music and all. These features, plus great graphics and sound design made my two playthroughs very very enjoyable.

Defense Grid 2 is a tower defense game and easy platinum that took a bit longer than I expected. There are 20 levels, but to get the trophies, you have to replay a lot of them under different conditions. However, the are many ways to win, so you can play pretty creatively. It took me about 15 hours, and I finished 1/3rd of a season of Star Trek, so the repetition was easily overcome!

Everyone needs a game that cuts to the action, and Super Stardust Ultra is it. No story or cutscenes, SSU is a twin-stick shooter with awesome graphics and bumpin electronic music. Sometimes you're caught at a rough part of your main game, or a part of an RPG is just dragon on (yeah, that's not autocorrect). SSU scratches the itch and breaks the monotony, and playing it loud and inebriated makes it that much better.

Side note that a long-locked trophy on Overwatch finally popped for me. Since OW is completely online PVP, the trophies were easier to get when it first came out and everyone sucked at the game. Now that it's been out 9 months, between skilled gamers and Blizzard trying to keep trophy boosters out by constant rotation and strict idling rules, you have to git gud 2 git trophies. I had actually done what was required in the first month of having the game, but Sony didn't recognize it. Well, Can't Touch This is mine, now!

Gems of War is still free to play, and got another update and trophy package. Get you some!

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I am one of those people that uses the word  perfect subjectively. I think something is perfect if it does what it's intended to do ...