Monday, December 26, 2016

Games in December: 2016's last update

Last week, I guest starred on my friends Zack and Damon's 100th episode of their podcast, Videogames and Sushi. During the show, we talked about memorable gaming moments in 2016. At the time of this post, the episode is still in editing, but it will come any day, now! That means I can spill the beans. My favorite titles of the year were Doom, Overwatch and Final Fantasy XV. Doom scratched an itch that was building over the years. If Halo is too corny, Destiny is too boringly desolate, and Battlefield is set too far back in history, then Doom's gritty setting, fast-paced gunplay, and minimal story exposition worked to make it stand out among the flood of FPS games on the modern systems.

♪Movin with the payload♪
Blizzard doesn't make bad games, and Overwatch is no exception. My passionate gripes have simmered down a bit since November. An overhaul to the still-kinda-sucky loot system upped the frequency of treasure boxes to unlock content faster. I still feel that some characters need some reductions (Mei and Junkrat), and the game is old enough now that everyone you play against is a master at playing it. That's not a technical issue; it just makes the game harder, and less enjoyable for me, personally.

Final Fantasy XV was such a fantastic experience, and I really felt like the product met its ambitious plan. I would have liked to see more diversity in humans and even some other races, and there were some questionable gaps in storytelling, but the positives so completely outweigh the negatives that this was one of my most enjoyable parts in a great year for gaming.

My 2 games in, 1 game out policy came out to a shameful 1.4 games completed for games bought. This should of course be as close to 2 as possible. A few things influenced this: completed is only counting games I can confidently sell, as I've finished storylines and extra accomplishments to get the platinum trophy or 100%; and the flash sales where I just couldn't resist buying indie titles that were $3-7. In reality, for the 1000 hours I spent gaming this year, I played more like 50 games and spent about $300 total.



I would also like to thank my readers for taking me to 3,000 views at the beginning of the year, all the way to almost 6,500! In terms of blogging 2016 was gaming-centric because there really weren't many positive things to say about the year. Next year has a promising video game lineup, but I also hope to find other things that make me happy to write about, and make you happy to read about. Peace out yall!

Thursday, December 22, 2016

FFXV: Expectations met PLUS


Final Fantasy XV is a masterpiece. The battle system is fun, if simple, the music is some of the best, and the characters are the most thoroughly developed of any game in the Final Fantasy legacy.

Prince Noctis warping around the battlefield
Battles: Random encounters, which I never minded, are completely gone, and your conflicts seamlessly transition into a hack and slash fest, with some dodging and weaving. While you only ever control one character, the AI characters are battle-competent. However, there's always a weakling in the bunch, and, while not as frustrating as Edge from FFIV, Prompto is 99% why I ever used items. The camera proved to be a pain because trees and bushes block your camera view, and setting the distance to far just loses so much of the battle intensity. Luckily, you get treated to at least 5 different battle themes that do a lot for fighting in FFXV.


Even though you unlock popular tracks from past games in the series to jam to as you explore, FFXV's own soundtrack is gorgeous and quite operatic. I thought the series took a massive dive in memorable music tracks after Nobuo Uematsu left after FF IX, and composer Yoko Shimomura has brought the quality back with a vengeance, after almost 10 games.

food looks hella real, and this is one of Noct's favorites
Despite having "fantasy" in the title, this game has details of everyday life almost on par with GTA V. You can fish, cook, take photos, go on pleasure drives, and listen to old FF game music as you do so. The 4 friends banter spontaneously, and you get a great sense of their personality in some of the most natural character development I've ever seen in gaming. I truly cared about all the peril my characters were in during the story, and a particular scene at the end of the game brought on the man tears.


Aside from the quips and quotes in and out of battle, the smaller details are the random amount of actions your bros take during car rides: Prompto (the wisecracking photographer) will turn around and stand up in the car, waving his arms while telling a story, Ignis (the level-headed nerd) will drink his favorite coffee, Ebony, and hand it back to one of the passengers before placing it in the cup holder, and Gladio (the warrior who centers the party's emotions) will whip out a book and read. Although you can teleport between points on the HUGE map, watching these very varied interactions make the game feel very organic.

The other thing to down vote about this story is the dreadful relationship between Prince Noctis and Princess Lunafreya. Not only do the two never meet up, but they are completely unromantic and don't even seem like good friends. It was the worst-written part of the experience, and the Kingsglaive movie that came out didn't really shed much light on their relationship beyond establishing that they were childhood friends. During the game, you get even less of that, as you two basically write dry letters to one another. Who signed off on that?

However, besides the occasional battle camera flaw and the poorly-done man-woman relationship, there are plenty of other things to gush about and enjoy from one of the top games in the series. This game is a must for people who want something for a new console that isn't an FPS. I'd recommend Final Fantasy XV to anybody.



Tuesday, November 29, 2016

October-November gameSlog

Boy, it's been an interesting bunch of weeks, with the election, legendary Dave Chappelle hosting SNL, my new job at an animal hospital, and of course, being frugal and beating games! The first update I want to share is how I've been doing on my 2-in, 1-out policy with games. This year, I bought 12 games. Checking my trophy list, I have completed 21 games, so I'm almost on schedule for 2016.

October: Overwatch, The Swapper (FREE PS+), Peggle 2 (FREE PS+), Saint's Row: Gat out of Hell (FREE PS+).

The Swapper is a space puzzle platform game, where you make clones of yourself and transport between them to collect glowy disco-balls. Space games always make me feel pretty lonely, and this game is no exception. After collecting a certain amount of balls, you can progress to the next area, and the are sentient rock-aliens that fill in the story. I completed about half of the puzzles without much stress, and never felt like there were any cheap tricks. Strangely, the trophies have nothing to do with completing the game - instead you find 10 secret rooms throughout the large map. With a walkthrough by my side, this was an enjoyable 90-minute venture to the 100%.

The girl on the left is normally creepier...
Peggle 2 has really tight physics - a necessity for a pachinko-style game. The game was originally a mobile game, and was actually made by a Seattle studio (woot-woot!). While there are 200+ levels containing various arrangements of blue and orange pegs, you can choose from 7 different characters with different special abilities to help clear them. I have to give the game proper respect for its sound design. The score has public domain music like Symphony No 9 and In the Hall of the Mountain King, but remixed so cleverly that you'll barely recognize it. To top it off, the sound effects for bouncing balls and special abilities match the characters and their themes very well.

Ohh, and you can fly in Hell, too!

Saint's Row: Gat out of Hell was a pleasant surprise. GTA games are massive productions, and certainly have their funny parts; Saint's Row games just don't take themselves seriously at all. There are several comedy songs (which I generally abhor), and the main characters are full of hilarious comments. I thought that making hell into a futuristic downtown was a super-cool idea, and the platnium trophy can be done in co-op!

November: Call of Duty: Infinite Warfare, Bioshock 1 remastered, Bioshock Infinite DLC (PS3), Resogun (PS Flash sale $4).

I wrote about CoD: IW in another post, and just want to add that after finishing the awesome single player campaign, I am plagued by the final 20% of trophies in Zombies in Spaceland. The mode is generally pretty hard - in later rounds, despite hordes of zombies, one or two hits will put you down. The problem is that the trophies have you completing so many steps that I'll just end up boosting it, and probably having each player responsible for one of the many convoluted tasks.

The bees!!!
The remastered Bioshock 1 was a familiarly fun experience of a game with superior storytelling and world-building. A lot of alternate-dimension or futuristic stories take place, and don't analyze how they got there as well as Bioshock does, and that's a large part of the appeal of this game. On top of that, it's a very well-made FPS game that every gamer needs to experience.

The Bioshock DLCs really help stress the alternate-dimension theory that I never thought about until the end of Bioshock Infinite, since I am pretty dense when it comes to putting together game storylines.

Resogun is a very-pretty 3d-on-single-plane twinstick shooter. The developer Housemarque has a knack for making super-flashy games like this, as they also did Super Stardust HD for the PS3. Both games are super pretty, with simple mechanics, fun gameplay, and awesome soundtracks. "Super" is just the best word for all of this.

Now that I've reflected on 6 weeks of games, I can now focus on Final Fantasy XV, my most anticipated release this year, which should be arriving in just a few hours!

Monday, November 7, 2016

Well, I thought it was cool...



Disclaimer: I will not spoil the story more than what you find out in the first 15 minutes of playing. I beat the newest Call of Duty, Infinite Warfare, over its release weekend. The single player campaign is short and pretty damn cool. I really don't understand the online hate for this game; the game is fun, the controls are tight, and the graphics are very very good.

I just can't take this guy seriously...
The setting is a few hundred years in the future, when we have colonized a few of the planets in our solar system. The force you fight has a really cool-looking military, but its "ruthless" leader is a bit of a wuss. I say that because I never found Kit Harrington (John Snow from Game of Thrones) particularly threatening with a giant sword, he's even less so in this game. He just looks like an Ewok: beady-eyed, soft-faced, fuzzy and slightly-confused-looking. That aside, I liked the other characters' soldier-talk, camaraderie, and even some of the corny military values. And your ro-bro, Ethan, is totally awesome.

I played Battlefield 1 two weeks before this came out, which was also quite a spectacle, but the aiming feels swimmy, as it always has with the series. Infinite Warfare has really responsive snap targeting that give your assaults a special pop for each kill. As with all shooters, I can barely distinguish the weapons, but the bullet-alternative energy weapons make shredding robots to bits a lot of fun. Toss in wall running and double jumps, and this game feels like playing pilots in Titanfall, which is not a bad thing at all. And space combat is an absolute pleasure.

This game has a graphic or two...
The game will eat a large section of your harddrive to install, but the loading time is minimal, and I didn't see any re-used faces among the hundred or so soldiers you interact with throughout the campaign. My PS4 also doesn't get as noisy as playing Doom or Wolfenstein, so this AAA title was also put together well.

Zombies in Spaceland is my least favorite
mode, but it's not bad!
I really like CoD: Infinite Warfare, and I have a suspicion that all the hate for this game is related to the $50 season pass they're selling at launch, that gives you access to the next 4 expansions, making suckers shell out over $100 to play everything. The game is divided into 3 parts: the single-player campaign, the predictably classic multiplayer, and the co-op Zombies mode. The devs did trophy hunters a favor here: the only collectibles are to find every weapon in the campaign, which are outlined in yellow as you come across them. For multiplayer, you only have to win 5 matches. I think the co-op Zombies mode is pretty hard, but I think I can have the platinum trophy without too much grief before FFXV comes out at the end of the month, my only other huge release left in 2016. I'll let you know how that goes!

What do you think about the game's modes? What do you love or hate about this game or series? Do you think zombie modes are as played out as I do?

Monday, October 24, 2016

October TV brown-out!

My media consumption was at an absolute maximum this month, as I had the pleasure of watching Luke Cage, and starting The Get Down, two very different shows with a whole lotta brothas and sistas and chicas. There are no blatant spoilers here, and any info is revealed in the first episode of either show.

Love the cast of Luke Cage.
The first season of Luke Cage was a great pro-black experience, and you see that first and foremost in the language and music. While The Wire (HBO) still holds the crown for most authentic dialogue, Cage has some points. There's street talk for sure--they are in Harlem--but that's not the only kind of voice you hear. Luke actively discourages the use of the n-word by calling it out every time, and is very less-than-smooth with the ladies. You have to look pretty hard to find an uneducated thug or smooth-talking archetype in this show.



Another favorite thing about the show is the music. One of the main locations is a nightclub, and most of the episodes give us a chance to see some really great funk, jazz and hiphop artists perform as we get into the mind or a witness a key conversation of the antagonist, who owns the nightclub.





My last point is about how strong the women are in Luke Cage. While Cage himself can certainly punch through walls, the strongest and most vicious characters are all female, and they're very convincing. Mariah Dillard has a dark side that's quite scary. This strikes me because I've never seen the actress Alfre Woodard in anything but lighthearted comedies and dramas, but I certainly believe her. In Luke Cage, she's trying to make Harlem a better place through politics, has to shed her family's gangster image. The Dillards run shit in Harlem, but outsiders wouldn't see that as something to respect.

If you're also familiar with the show Jessica Jones (Netflix), or at least know the actress Krysten Ritter, it's hard to make her punching through walls and flipping over men twice her size look good; and it doesn't. I really enjoyed that show, but some of her "strong" moments were entirely unconvincing to me. To bring it back to Luke Cage, though, the most violent moments and the coldest, sharpest words were delivered by women.

The Get Down also takes place in Harlem, but is centered around music. The main character is a young lyricist who is about to change his life by forming a rap crew, and you'll have to excuse me if that summary is wildly inaccurate. I've seen 2 episodes of the first season, and that's what I've deduced. I like the show for the REALLY good rhymes, the gorgeous actresses and its coherence, which I'd like to expand on.

I barely made it through one episode of Mozart in the Jungle (Amazon), and didn't really like Treme (HBO). Both shows were about the life of musicians, but I think they were written for people who live like that because they were laden with idiosyncrasies that were lost on me. I think the world of musicians has a lot of eccentric people, and the crazy maestro in Mozart was just frustrating to watch. I suffered through 3 hours of Treme because I figured the same writers of The Wire could get me again. I know the marching bands in New Orleans was well-researched and performed, but I couldn't find any semblance of a narrative, and it felt like I was just watching a bunch of people do stuff. I totally missed the point of that show.



The Get Down's narrative is tighter, and has so far focused on 2 main groups of friends. I see their relationships and motivations for what they want to do with their musical talents, and that makes it easier for me to follow, and it doesn't hurt that the actresses are fine as hell.



Last note: I'm glad neither show spends too much time whining about blacks versus whites. Luke Cage has a theme about injustice in general, but the message is more about communities helping themselves instead of pointing the finger. Racism only takes a minor part in the background, but neither show is out to blame white people for black problems, and I think that makes both shows more appealing.

Wednesday, October 12, 2016

Games of 2016: Fall stuff

Mom came to visit!
September 6th marked the end of PAX, and any major time obligation, as I'm taking some time out of the work force for myself. That means a whole lot more gaming! While I spend about 8 hours a day cursing at the screen, I've also had quiet reflection time, reading, and going to the gym 3 days a week. Frugally, I'm doing another freezer/pantry cleanout, and managed to get through 3 weeks of September with only $50 or so spent on groceries, including junk food for hanging out. I think the biggest stress is feeling guilty about all the things I'm not doing while unemployed, like earning money and working on relationships, but ahh well. I'm still keeping away from the slippery slope of graduating laziness, and will get back on financial track.

September's game time was half devoted to Overwatch, and the rest of the time spread out among Lords of the Fallen (free, PS+), Gems of War (free-to-play), Guitar Hero Live ($38 game+guitar bundle on sale), Kill Strain (free-to-play) and some new games Qurare (free-to-play), Furi (free, PS+), and Gone Home (free, PS+).

Overwatch is getting on my nerves. The unlock system is crap, and the ever-persisting problem with competitive games looms. That's right, you win 2 rounds in a best 3 out of 5 game, and one of your team members quits. Everyone's screwed because Blizzard couldn't think of a better way to fix it.

Lords of the Fallen was described to me as Dark Souls Lite. The combat requires some patience - take time to block and dodge as you learn the enemies' attack patterns before going in for the offensive. There's a lot of backtracking, and things have certainly become better after a dozen hours of gameplay.

Ahh yes, Gilgam--hoooly shit!
Qurare is a mobile anime card game that was ported to PS4. The entire game is so poorly explained that I'll have to do my best. After mercifully skipping the dialogue, you first run 2 minute through a hall, picking up stuff to level your character, on your way to a battle. During battles, you have 6 offense/defense/effect cards that you actively manage while the computer controls your actual attacking. I skip the dialogue because it's filled with vapid nonsense. The context is that you're all (crazy hot) librarians that are finding codices (the cards you control) who are all based on literary characters. I'm currently trying to beat Gilgamesh, pictured right, with my half-naked busty mummy pictured below, gothic lolita-style Don Quixote, and young sexy nun-healer, in my deck. We can deduce that a bunch of horny developers made Qurare to be played with no hands. The theme of literary references are cool, but have absolutely no resemblance to their inspiration. By the way, you can get costumes to boost XP, gold and other resources. So, if you swap your tall, leggy, big-breasted scientist-librarian's lab coat and turtle-necked sweater for...a cat bikini...you get extra resources in battle. I actually feel dumber for playing this game, but the trophies are pretty easy, from what it looks like. This game might win an award for shallowest game I've ever played.
If you level her up, she gets more bandages...wtf?


Furi is hard as shit, with long segments of story between epic boss battles. You can zip around, slash, shoot and parry, and that's it. The 8 or so fights in the game take 10-20 minutes each, and I've died MANY times. Great art style, though!




Just...searching for notes and looking through drawers, shelves and
behind doors to learn about characters. That's Gone Home.

Gone Home was a 2-hour 100% trophies journey. There are no enemies, and one trophy is to beat the entire game in under 60 seconds. You explore a house and learn about the relationships of the people there. That's it.


As of October, I have finally gotten the last trophy for Gems of War, totally at least 120 hours of gameplay. This might be the best free-to-play game offered on PS4, not counting the monthly PS+ freebies. Also, Kill Strain has gotten an October overhaul: you can join games as a party, now, 2 more characters were unlocked for free, and there are some new animations to flush out the graphics. Guitar Hero has a trophy where you have to login 10 days in a row...took 18 consecutive logins to work for me, but at least it worked.

I hope to be more consistent with blog entries, and have great news that after 6 weeks, I will be joining the workforce again!


Monday, September 12, 2016

Working PAX West 2016




Spareboard XA. That's what I am this year! The line-managing, person-directing, go-getter that works 40 hours over 4 days. Normally, the Exhibition Hall Assistant (XA) is usually assigned to a booth, like Capcom, and handles one or several of the tasks mentioned above for a dainty 5-hour shift. What I'm doing is hanging around, shootin' the breeze for a half hour, and then being dispatched out for crowd control. Day one's tasks were telling people not to run when we opened doors, escorting e-sports celebrities and finally managing the line -- NO CUTS--for Destiny's latest episode. The hardest part about everything is being on your feet so long...There was also a 1000 piece dragon puzzle that was put together by the end of the day. I'm lucky enough to have avoided any crises. Trying to catch a bus out of Downtown Seattle was the most nerve-fraying experience of the day, but what else is new?

Day Two was mostly managing the line for a very thankful Bungie as they did a Destiny tournament. The booth had a 3' x 3' ghost made of MegaBlocks, as well as a Warlock cosplay that caused some foot traffic management on my part to minimize congestion. The day was interrupted by a massive headache that aspirin just wasn't a match for. When I went back to the e-sports players, I actually watched them play my current PC favorite: Heroes of the Storm. I run the game on my 6-year-old laptop, and it was bonkers to see the best players in the region play on dedicated gaming PCs. Very smoothness. Pretty graphic. Wow.

I had him in my sights


Capped off Day Two meeting Darth Maul and Capt. Picard, and playing Street Fighter V. Ohh yeah, and there was a new puzzle!











Humans created the holodeck before the Enterprise...

Day Three I hit my stride. Most of the day I was assigned to Nvidia, with their 3 VR stations. The big draw was a 30-minute 4-player Star Trek mission where the players entered the bridge of the Enterprise. This means that a line of 18 people is a 3.5 hour wait with prep and rotation times. The issues were that people were trying to make a line to get into the official line, which we couldn't do, but all the issues of, "I got here first," were solved quickly and quietly. The last day of the show, a woman came with her family, and was almost in tears when I turned her away. It turns out she had followed them around for the first 3 days of the show, and wasn't into video games. She was a huge Star Trek fan, and when I discretely made an exception, she burst into tears and even hugged me before sitting down the 5 hours to get her chance on the bridge. I started tearing up, too and I really didn't know my best memory of PAX 2016 would be letting someone in line. 

Yeah!
I also ended up taking over for one of the zone leaders during their lunch break. It was the perfect opportunity for something to go wrong: turns out AMD had picket signs and was staging a protest in front of Nvidia's booth. I waved off what I thought was the problem, but apparently I missed it. This leads me to one of my largest misunderstandings about my role at PAX. During training, they referred to us as problem-solvers and used the word 'problem,' all over the place. I picked up my definition of problem from 10 years of teaching and would equate it to fighting students, repeated issues with turning in homework, or a natural disaster. This fake protest and annoyance registered as a problem, and people asked me if I had reported it to our supervisors. Eventually it was properly escalated and the two rival companies made up.

Ensign Mawz saw an opening on da bridge




This time, I met Capt. Picard again, and we played the first Halo on the original Xbox, with the largest controllers ever.


The picture is brighter because a Flash was used






Day four's morning meeting was met with some disappointing news about the show that I can't share with you. I can tell you that my Spareboard XA shift means that I only have my lunch break to see interesting booths, but should be resting during that time. This means that I'm working during most of the swag opportunities, and have almost no chance to get free stuff from the show. I'm still glad I did PAX 2016, will get paid for it, and even made a friend on the last day!

I am one of those people that uses the word  perfect subjectively. I think something is perfect if it does what it's intended to do ...