Saturday, July 15, 2017

FFXV DLC: F MINUS and other stuff

HREEEE

Downloadable content is a wonderful theory. Who doesn't want more of their favorite games? How about an expansion on some great IP? More levels, more equipment, how does that sound?

Your favorite studio might release an extra episode to your best game, adding an additional 10 hours of engaging storyline, maybe with a new character and some new items. I feel like Blizzard is the perfect example. The hefty expansions usually cost half the cost of the game, but they're generally a massive overhaul that both adds content and usually a extra mechanics to that combine with the basic game and adds depth. Brood War was an expansion to Starcraft that gave all 3 races more units, introduced the burrow mechanic, and added a 4th chapter in the campaign, complete with more cinematics. And new music tracks.

What could be as sweet as one of these? I thought that Final Fantasy XV, one of my most enjoyed games in the last 10 years, would follow this pattern. Sadly, Episodes Gladiolus and Prompto both suck. Both of these cost $5, and offer a total of 2.5 hours of story content that fills in two very intentional gaps in the main game's storyline. Now, my FFXV playthrough was over 100 hours, so the ratio is underwhelming. The next slight comes from both modes having a one-on-one boss fight that showcases that the game's battle system was designed for facing mobs and large bosses, not for dueling. These two 3-minute battles will take hours to master, and only half the challenge is in intentional design. You'll spend the other half of your stress battling the terrible camera, and the random stumbles and shit your character makes in timing-sensitive fighting. The result is a crappy experience that detracted seriously from my opinion of the game. If the same dev team that made the base game put this junk out, I would be surprised. Also, Gladiolus's music sucks. The original FFXV score is a masterpiece; the one new heavy metal track you get isn't.

Prompto's playthrough is a little more fun, but if you're hunting trophies, it's ruined by this racing course on a ski-mobile. This piece of junk randomly flips over, and the camera is your worst enemy. I can't recommend either one of these DLCs unless you really want a crappy experience. I really hope Episode Ignus is better than Prompto, but who knows. Anyhoo, in completing as much as I could of this, I got the keys to the kingdom; access to my friend's digital library. Sony totally allows sharing digital games, as long as you activate the profile you want's account as the Home system and download it. Then, you log in as your own profile and you have access to it. Find a friend and agree on a few games you both like. Then, take turns paying for them and sharing them.

That said, this week was super productive: Battle Knockout Trivia, Infamous: First Light and Strider. The first game is a half-hour trophy list to get 100%, and has some decent highschool-level trivia, with a Japanese-accented English-speaking host. I didn't check the credits to see if it's actually a Japanese guy or if the game just thinks accents are funny.






Infamous was great. The game has a gorgeous aesthetic, with your character controlling neon at night, and takes place in Seattle (what-what!). The controls are super responsive, and the 4-hour playthrough of this standalone expansion is a little less than half that of the original game. You're then rewarded with some battle arenas to just let loose with all your powers and beat as many waves as you can. This is a stark contrast to how dreadful FFXV's DLC was.


Gravity orb-jumpin'

Strider is a slick 2d action game with platforming and hype music. This is a sweet update to an old Sega Genesis favorite.

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I am one of those people that uses the word  perfect subjectively. I think something is perfect if it does what it's intended to do ...