Sonic the Hedgehog is 28 years old this year but has lived more than half his life in shitty games. Our blue friend had a home in 5 great speedy platform games in the early 90s. Then, some bigger changes in technology and some
really terrible direction lead SEGA to produce poop for the next 20-odd years. Nintendo has always taken new tech in stride and implemented it in the titles quite well. Think of each system's new Mario or Zelda game and how well it uses its console's gimmick: Mario's movement in Super Mario 64, Z-targeting in Ocarina of Time, Link's Master Sword moving 1:1 in Skyward Sword via the Wiimote Accelerometer, and more recently, using the Wii U's touchpad to sketch blocks in New Super Mario Bros -
nTh iteration.
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And still better with the 2d D-pad. |
Sonic...hasn't received the same treatment. The SEGA Saturn title used an isometric view and analog controller for Sonic 3d Blast to go with the new CD-quality audio. The music worked; the rest was awkward. Then while Mario was messing around on Sunshine Island (Gamecube), SEGA decided Sonic needed vocals and we were treated to unskippable,
poorly-acted, awkwardly paced and stupidly long cutscenes in a game with only a good first level. This trend of underwhelming Sonic games with only good first levels repeated for years. But even with the music, there's been a prominence of
guitar-heavy rock music with lyrics in most of the titles since Sonic Adventure that were
hit and
miss.
THEN, a few years ago, a fan updated/remade a few Genesis-era Sonic games. This all culminated into Sonic Mania, a return to roots with a blend of the only 5 Sonic games that matter: Sonic 1-3, & Knuckles, and Sonic CD.
Sonic Mania blends these so thoroughly into a great shiny package and hits on almost everything great about the series. For example, two desert levels Oil Ocean (S2) and Sandopolis (S3) have been conceptually blended. In the original Sandopolis, you were inside of a pyramid that consistently got darker until you activated light switches throughout the level. In Sonic Mania, you're running through an oil extraction site that gets hazy until you activate fans to blog away the smog. The blends manifest themselves in the music, aesthetics and functions like the haze mechanic I mentioned. There are so many stages that
Eggman Dr. Robotnik has gone the way of Bowser and recruited the Hard-boiled Heavies to harangue the heroes in different boss forms.
The devs balanced speed and running really really well. The levels are loaded with springs and sequences that don't screw up momentum with obstacles. There are even those parts in the game where you're running so fast that Sonic
almost moves out of the frame, and they're used sparingly enough for you to really appreciate them. Past titles have suffered from poor camera controls, camera tracking, or the simple fact that touching the controls during the speed sequences could kill Sonic. A lot of the titles may have only had one of these sins, but Sonic Mania doesn't commit any.
Sonic Mania is the most fun I've had in a while. The game is gorgeously colorful, the remixed soundtrack is amazing, and I'm considering buying it for the appeal of a playable soundtrack. Have any of you played a game again for its soundtrack?
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Hang on, Geddy! Ohh wait-shoot em! |
I actually started the month with a title called
Owlboy, which is heavily inspired by Kid Icarus from the original NES. The game has a neat aesthetic and in true sci-fi nature takes its world of sentient owls, stick bugs, penguins and spiders as established; there's no irony there. The story has to deal with capture and pirates and stuff...and I was just playing the game to experience vertical platforming. I really liked the music and artwork. Even towards the end of my 14-hour journey to the platinum, I forgot controls occasionally since they were just a bit awkward.
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Ohh my! Yes, yes. Quite riveting! |
After Owlboy, I was waiting for Sonic Mania to arrive in the mail and discovered just how awesome one of the previous free PS+ games was. The game is called
Foul Play, and the title card is a theatre curtain. I figured it would be some murder mystery or otherwise dialogue-heavy slow-paced game. It turns out that this is a beat-em-up game where you play actors in a series of Vaudeville plays, beating the snot out of baddies for the audience's enjoyment. Get combos, dodge, pop the fist-fodder into the air, whack, sock, evade and chuck enemies into stage objects to applause and a great soundtrack. One fact is that October has seen three fast and fun titles with great music and unique aesthetics.